AI Insights · Timothy · September 2021
Top 5 Cat Games on iOS in UAE Q3 2021
Discover the performance trends of the top 5 cat games on iOS in the UAE during Q3 2021, including insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 cat games on iOS in the United Arab Emirates showcased varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active users for each game, with data sourced from Sensor Tower.
My Talking Angela 2 saw an impressive start following its release in mid-July. Weekly revenue peaked at approximately $1.1K in early August. However, downloads showed a downward trend from 12.9K in the first week of August to 1.6K by the end of September. Active users increased initially, peaking at 30.8K in the second week of August, before declining to 14.5K by the last week of September.
My Talking Tom 2 experienced a steady revenue increase, peaking at around $1K in mid-September. Downloads fluctuated, starting at 3.2K in late June, reaching a low of 1.2K in mid-September, and then rising again to 2.5K by the end of the quarter. Active users showed a consistent trend, maintaining around 28K to 32K throughout the quarter.
My Talking Tom maintained relatively stable revenue, with a noticeable increase to $342 in the last week of September. Downloads remained consistent, averaging around 2K weekly, with a slight peak of 2.8K in mid-September. Active users fluctuated between 18K and 24K, ending the quarter at 23K.
My Talking Tom Friends had an interesting revenue pattern, starting strong with $1.6K in late June but dropping to lower values before stabilizing around $200 to $300 towards the end of September. Downloads showed a downward trend from 2.2K in early August to 1.1K by the end of the quarter. Active users were fairly stable, peaking at 30.9K in mid-August before settling around 25.7K by the end of September.
Talking Tom Gold Run had modest revenue, with slight fluctuations, peaking at $793 in early July. Downloads saw a decline from 1.9K in late June to 938 by the end of September. Active users remained relatively stable, ranging between 18K and 20K, with a slight dip in the last few weeks of the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.